Archived entries for actionscript 3

[Inspiration] A look into the past years

Was digging through my old archives of draft again, but I found some of the events posted were pretty amusing nevertheless.

googleearth
Secrets of Google Earth

You will find the 10 minutes of your life spent on this video will be really noteworthy. Perhaps the world has a lot more secrets waiting to be unveiled by us.

papertowellaptopstand
Perfect Macbook Holder?

I’m not sure if IKEA is still selling this?

iphone

Wired : How the Iphone blew up the wireless industry

A quick look back to the past.stevenote
SteveNote Expo

This was a great game with a great touch on the design and art direction, pretty neat to a point I thought it’s a game from Apple themselves. Generated quite a lot amount of buzz when it was launched, and launched at the right time before the annual Apple’s Conference.

[Works] Regent Residences Kuala Lumpur


The Regent Residences Kuala Lumpur

One of the recent completed project that I can share with you. Took a bit of head banging here and there due to it’s one of my early AS3 projects so far. Enjoy! Should update this on my portfolio soon with other work for this year. Never realized that it has been almost the end of the year. Wondering how much have I been doing since then.

Update : 18th November 2008

Newer revision has been uploaded to the live site. Feel free to check out the new gallery section :)

WESATELLITES.COM

Phew, finally after days of sleepless night. Literally. This thing is born. Full blown AS3-ism. *Pats on my back*

http://www.wesatellites.com

Site mechanics? Was fortunate to play around with the AS3’s computeSpectrum inside. You can see real time visualisation of the song itself. Compiling time was a pain in the ass seriously when you have a lot of bad habit from AS2. You’ll get ton of undefined or unknown error. But for godness sake, I learnt the hard way and noticed there’s a lot of bad habit that I need to shave off. But the real challenge would lie on the full scale video itself. Didn’t really work initially as planned and a lot of stuff needs to be considered for performance when we scale everything up.



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