Looking back during the early days of my involvement in this, I kept telling myself, “how hard can it be?” As you may know, RIM is almost the new kids on the block in the Tablet race game for 2011, which suffers a lot of criticism for not having a lot of app compared to its competitor, which is also true for Android, prior to launch previously. Give this platform a try, and you will know how much RIM has poured their trust and appreciation for Flash developer in this manner. And it is definitely not the developing for Android where you will still need to install the AIR player separately (which is EXTREMELY lame). The PlayBook has AIR integrated into its CORE OS, which means, you can get every single PlayBook on the planet to run your app without any extra installation.
Why is this post relevant to you? I’m pretty sure you might stumble across this infamous blog post: You Win! RIM by Jamie Murai. Certainly, RIM did listened to the rants and frustration of developer and evolved overtime to remedy their over-complicated process. Few months have passed since then, and I can’t tell how much I’m thankful to RIM for its appreciation for developer, and especially the Flash platform. I’m here, happy with my PlayBook (from the Free PlayBook offer) going to share with you the entire workflow and process, which afterall, is not as scary as it seems, but in fact, has toned down a lot more compared to the earlier days. Sure, you might argue Apple has the best submission mechanism and workflow in the world, but that does not happen overnight, neither do Android Market.
This will be the definitive guide for Mac users with Adobe Flash Professional to creating their PlayBook app. To give you an idea on how much time and effort you need to spend from developing to submitting an app to AppWorld, in point forms below, the 5 steps to your first app in AppWorld.
- Downloads (1 day)
- Apply as vendor (may take up to 3 working days for vendor application & code signing keys approval)
- Simulator and development (minimum 1 day, varies depending on complexity of your app)
- Signing your app (for submission to AppWorld) (1 day)
- Waiting for review and putting app on sale (7 – 14 days)
Continue reading…