Archived entries for actionscript

[Tips] Easily develop AIR apps for Blackberry Playbook

Looking back during the early days of my involvement in this, I kept telling myself, “how hard can it be?” As you may know, RIM is almost the new kids on the block in the Tablet race game for 2011, which suffers a lot of criticism for not having a lot of app compared to its competitor, which is also true for Android, prior to launch previously. Give this platform a try, and you will know how much RIM has poured their trust and appreciation for Flash developer in this manner. And it is definitely not the developing for Android where you will still need to install the AIR player separately (which is EXTREMELY lame). The PlayBook has AIR integrated into its CORE OS, which means, you can get every single PlayBook on the planet to run your app without any extra installation.

Why is this post relevant to you? I’m pretty sure you might stumble across this infamous blog post: You Win! RIM by Jamie Murai. Certainly, RIM did listened to the rants and frustration of developer and evolved overtime to remedy their over-complicated process. Few months have passed since then, and I can’t tell how much I’m thankful to RIM for its appreciation for developer, and especially the Flash platform. I’m here, happy with my PlayBook (from the Free PlayBook offer) going to share with you the entire workflow and process, which afterall, is not as scary as it seems, but in fact, has toned down a lot more compared to the earlier days. Sure, you might argue Apple has the best submission mechanism and workflow in the world, but that does not happen overnight, neither do Android Market.

This will be the definitive guide for Mac users with Adobe Flash Professional to creating their PlayBook app. To give you an idea on how much time and effort you need to spend from developing to submitting an app to AppWorld, in point forms below, the 5 steps to your first app in AppWorld.

  1. Downloads (1 day)
  2. Apply as vendor (may take up to 3 working days for vendor application & code signing keys approval)
  3. Simulator and development (minimum 1 day, varies depending on complexity of your app)
  4. Signing your app (for submission to AppWorld) (1 day)
  5. Waiting for review and putting app on sale (7 – 14 days)

Continue reading…

[Work] My first app for Blackberry Playbook

I’m happy to share with you one of my happy news for this week. You can read on the fine details at : http://bit.ly/hgvZIG

It’ll be available for download on the App World for free!

Will you be getting a Playbook once it’s ready on sale at your country?
I will also be sharing an in-depth detail on a workflow as a hybrid designer/developer in publishing your app to the App World. This includes developing inside Flash Professional, and then package for submission into App World (using Terminal).

I have to admit, it is not the world’s most smooth sailing journey in app submission process, but once you get past that barrier, the return is priceless. I would like to express my thanks to you :)

[Event] Summary from the #AdobeRefresh Event

I was fortunate to be at the Adobe Refresh Roadshow yesterday, here I would like to share some summary from what I’ve gathered from the event:

Event
  • Adobe shared their insights on the growth of mobile devices, and the dawn of mobile overtaking desktop by 2013
  • Adobe stressed on the ideology of Think Mobile First. This means that we should design the content with mobile devices in mind, and only expand to desktops.
  • Bandwidth of mobile devices are expected to surpass the bandwidth of desktop devices, as 4G/LTE becomes mainstream.
  • It would become a norm in the near future, to develop apps for TV as well. (Google TV, LG, Samsung)
  • We have to prepare for developing on devices that are running higher than 72dpi in the future (e.g. Retina Display on iPhone 4, which is 2x of the normal resolution)
Upcoming Flash Professional’s feature
  • We will be able to scale content in proportion to the stage size.
  • Adobe showcasing the benefits of using Flash Project, in developing for difference devices
  • On a larger project, we will be able to share same assets on multiple FLA files. One change on an asset, will be updated to all FLA files.
The HTML5 Pack extension for Dreamweaver
  • Get your Dreamweaver CS5 update at : http://labs.adobe.com/downloads/html5pack.html
  • This update includes the ability to develop for multiple devices on different screen resolution easily. (Click on Multiscreen)
  • Includes the ability to “inspect” codes and changing css/properties easily on the fly. (Click on Inspect)
  • Has the webkit browser built into the editor (Click on Live View)
  • Test one website on multiple OSes Browser at : https://browserlab.adobe.com/en-us/index.html (Adobe Browserlab)
The HTML5 Pack for Illustrator

Free Blackberry Playbook

Q&A session with Adobe
  • We were advices to test our content on different mobile devices via Device Central, which we could see an update including the ability to test different TV screens via the tool.
  • With the current iPhone Packager, we will not be able to access the iOS components.
Digital Publishing with InDesign

Future of Flash Builder (Flex)
  • The next version of Flash Builder will be centered for mobile devices
  • Content created in Flash Builder will intelligently adapt to different devices
  • New type of components that will be designed with Touch interaction in mind. (Bigger hit areas)
Wallaby : Flash Animation to HTML5 converter
The Flash Player 10.3

 

[Open Source] Safari’s Top sites simulation in Flash released

topsites

If you have previously browse through the blog on this article :[[Experiment] Simulation of Apple Safari’s Top Sites. Here I would like to share with you the codes that is cleaned. Sorry it took more than a year to get this up, almost forgotten about the file, but here it is now.

Download Apple Safari’s Top sites effect in Flash

ZIP File : mm_topsites.zip (1.2 Mb)

The code above is released under MIT License.

[Experiment] Simulation of Apple Safari’s Top Sites in Flash!

topsites
Top Sites Simulation in Flash

Combining Papervision3D and AS3DMod library, I was experimenting if it is possible to create a curvy display like what Top Sites in Safari was doing. Performance wise was mediocre, as I pump up the segments in Plane, the framerate drops like crazy. I will release the code source when I clean it up. Inside’s a bit messy now.

Update 3rd August 2010

Source code is released! Get it at : http://bit.ly/9xJAK5



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